![]() Also, many of the achievements are lame: restart the game, don't play the game, leave the game running all day, click on a door 430 times. For some reason, they didn't make each ending an achievement, so you can't get global stats on them.Despite the many variations, I often felt like there wasn't enough to do in the game, and routinely found myself beating the same ending several times because I couldn't think of anything else to do.The various endings run the gamut of funny, creepy, and thought-provoking. 1 Epilogue 1.1 Pre-Memory Zone 1.2 Post-Memory Zone 1.3 Computer Screen 1.3.1 Saying Yes 1.3.The environments are all generally eerie and strange.That is the conclusion to your story, Stanley. Essentially, the game attempts to persuade you to go outside and live your own life. The writing is pretty great, there were several times I laughed out loud. This Stanley parable flowchart depicts the elements in Stanley parable, an interactive drama video game created and written by developers Davey Wreden and William Pugh.The graphics, music, sound effects, and narration are all well done.I own this game on Steam and have seen the majority of the endings. After the leaving the Meeting Room, open and enter the Broom Closet. At the 2 doors, pick the one on the left. The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination/fate. Contents 1 Obtaining the Ending 2 The Ending 3 With The Bucket 3.1 Notes 4 Trivia 5 Navigation Obtaining the Ending Exit Stanleys Office. It remained unplayed for months more, but I eventually got around to playing it and found it to be quite enjoyable. The Stanley Parable is a story-based video game designed and written by developers Davey Wreden and William Pugh. I remember hearing about this game from a friend who said it was pretty interesting, but I waited until it came out in a Humble Indie Bundle before getting it.
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